This week we move from talking about races in whack pack adventures to talking about class. Whack Pack Adventures will have classes but rather than saying this is fighter and this is a berserker we will break the idea of class down into three parts and let you build what you want from there.
So what are the parts of a class you ask? First there is that thing that the class is made to do, the thing that defines them. We are calling this the classes’ role. I like to think of it as the characters job description.  Fighter, Thief, Caster, Support are the four roles available.
But a class is more than just the job it does. Classes need to have some style and for that we have options ranging from Mystic to aggressive. These styles are part of what separate a Barbarian from a Body Guard. The Barbarian fights with an aggressive style while the Body Guard fights with a defensive style.
Before I get into the third element that makes up a class let me make it clear that you will not find Barbarians or Body Guards in the rules. I am just using the names as examples of the sorts of classes you can build. If you want your Defensive fighter to be a member of the dwarven hearth guard call him that, I encourage you to come up with your own evocative names for the classes you create.
Now where were we? Ah yes I was about to tell you about flavors. These are the things that can reflect how and where you were trained and the baggage that came along with it. Of course a lot of the baggage manifests as skills and such so you will probably want to keep it with you. Lets look at our aggressive fighter, the one we have been calling a barbarian. Perhaps we want to play a Barbarian so we pick the Nature flavor, get some nature skills and have our proud tribal warrior. Or we could decide we would rather play a gladiator so grab the city flavor instead, or a commando for the king’s army we just need to give him the military flavor instead.
So with by combining these three elements you can some with 180 permutations of fighter. We are getting close to the end of character creation. If that is not enough options for you check back next week when we will talk about ways you can tweak your character even more. Until then stay whacky