There are so many cool things (well things I think are cool at any rate) that I want to tell you about for Whack Pack Adventures that it is hard to stay on track. That said let’s get back on track with character creation.
Last we looked at character creation I talked about how I was breaking up race and culture. I thought I would share a few races with you and take a minute or two to talk about how they work.
Stats: In WPA adventures you use d4s to generate stats, each stat starts at 1d4 and the choice you make during character creation can add more dice. When all the choice are made you roll the dice and get your total. For the most part stats cap out at 5d4. In the race description the stats listed each receive +1d4.
Advantages and Flaws: One of the goals here is to keep races from being too cookie cutter. Each race has three advantages and three flaws. These generally fall into the categories of stat, skill and other. Each one is ranked as major or minor. During character creation a player chooses one advantage and one flaw to be their major the other two are minors. This means that not every elf exactly alike and gives a bit of variance while still creating a cohesive feel to the race (or at least I hope it does).
The Elf and Redcap the below are early draft versions, some terms and mechanics have already changed and I still need to go and update the character creation chapter.
First the elf, fairly generic fantasy elf with a touch of fey thrown in.
Elves are a tall, slender race with a natural connection to magical energy. They have long lives, measured in centuries not decades; they also have a gift for not telling the whole story. Despite being known for their lack of honesty elves have a natural rapport with people and are often the life of the party.
- Losing the details: Minor Lie: obfuscation specialization 1 Major Lie: obfuscation specialization 2
- Attractive: Minor Magnetism +1d4 Major Magnetism +2d4
- Magically Connected: Minor Receive a free level 1 energy slot when casting spells, this does not count against your total number of slots or add to complexity. Major Receive a free level 2 energy slot when casting spells, this does not count against your total number of slots or add to complexity.
- Lost in the City: Minor -2 Navigate checks Major -4 Navigate checks
- Stat: Minor Strength maxes out at 4d4 Major Strength maxes out at 3d4
- Magical Nature: Minor When others tap into an elves magical potential whether they are will or not it does 5 damage Major When others tap into an elves magical potential whether they are will or not it does 10 damage
Redcaps are awesome! They are vicious little hunters with a tendency to eat everything that is not nailed down, then start gnawing on the stuff that is nailed down. I can not wait to see how people play them.
The curious two-year old of the races, Redcaps are similar to goblins but have skin tones in the normal human range and smaller eyes. They have a tendency to mistake everything for food, but then again with their cast iron stomachs most anything is food.
- On the Trail: Minor Navigate: tracking specialization 1 Major Navigate: tracking specialization 2
- Stat: Minor Brawn +1d4 Major Brawn +2d4
- The Bite is Bad: Once per battle on a turn you bite an opponent and do damage you receive a free round of the recovery ability if you have it. Minor you have a bite attack that does 1d6. Major you have a bite attack that does 2d6.
- Nature: Minor -2 to survival Major -4 to survival
- Stat: Minor Will capped at 4d4 Major Will capped at 3d4
- What’s this? Must be Food: if it can fit in your mouth and you have not tried to eat it before (or something very similar) you must make a discipline check not to eat it. If it is unidentified it counts as new item (monsters, potions, flying object etc). Keep a list of what you have sampled. Minor Discipline check to resist difficulty 15 Major Discipline check to resist difficulty 25
These are just two of the 20 races available for play. If you have questions feel free to ask here or track me down on G+. Next week, barring the need to share something else shiny with you, we will look a little more in-depth at cultures. Until then stay Wacky.