Toys for the Sandbox #20: The Northern Jail

Now This week we I am excited to announce that we have added Teo Commons to the Toys for the Sandbox Team. He will be taking the map section of each issue to new levels. Quinn Conkling continues to do the writing and Rodney Ruppert II brings us the cover.

In this issue the Toys for the Sandbox team heads north. This time we stop to visit a small town with a historic jail built from a local stone with magical properties. The jail played a role in the kingdom’s most recent revolt but that is not its only claim to fame. Warden Stonegazer is a dwarf who has lived a long and eventful life, he has been a paladin and turned away from his god when asked to do something he was not willing to.

Add political prisoners, a possibly magical suit of armor and a second secret jail there is plenty of opportunities for adventure at the Northern Jail.

The One That Got Away: The Abandoned Mine, Toys for the Sandbox #19

Yes, ten pages and still I am writing more than I can fit into a Toys edition.

Some of you may have found it odd that in just a few month’s time the outside of the Rudolph and Grumblebearded Mine had become overgrown, the mine carts had rusted and the bones of the poor fools stranded there had bleached completely white. There is an answer to this conundrum, and it just might get your party in trouble.

The Aldishain in the Canyon

The Aldishain are temporal elementals that are attracted to old places and collections of ancient treasure. One has taken up residence in the canyon near the old Rudolph and Grumblebearded Mine, attracted by the striations and fossils embedded in the rock walls.

The Twists

1. A young man left town a few days ago to take a message to his aunt in the next town. He returned this morning old and decrepit. Someone needs to go after the Aldishain and recover the boy’s time in order to heal him.

2. The Aldishain is waiting to meet with the party. It is a servant of the wizard, Jurlamon. The wizard has a job offer for the party. He needs them to travel back in time and board the Astral Star and place a device that will let Jurlamon save his crewmates on the ship.

3. The Aldishain is mostly harmless, but a wizard wants to study it and will pay the party well if they can capture it. How do you capture something made of time itself? The wizard has a theory. He just needs the party to hold special crystals around the creature while he completes a ritual. What could go wrong?

Blood of Morpheus

You can now pick up the Blood of Morpheus from RPGNow. Visit the page for more information.

Little Back Story

Back in 2007 I broke my lower back working for the Department of Corrections. I had hardware inserted, 6 titanium screws and 2 titanium rods. The surgery failed.

Recently I had an MRI done and it revealed that one of the lower screws is aggravating the nerves. As a bonus, tumour. :(

Now I have to meet with a neurologist.The doctor, MRI, neurologist, future visits, and transportation are becoming a problem.

I am releasing this product that is going to be “pay what you feel is right” to raise money for this.

Thank you in advance to anyone that contributes.

~Michael Garcia a.k.a. The Crazy GM

Toys for the Sandbox #19: The Abandoned Mine

Despite all the changes going on this week everything you love about Toys for the Sandbox is still there. We have the all the people and all the possibilities and added more flavour text then before, we also throw in a few magic items because hey who does not like magic items. I would have them looked at before you use them though they may be cursed.

This week we delve into an abandoned mine that used to be owned by a pair of second generation adventurers. We have awakened evil, strange singing, blood cults, and more precious stones then you will know what to do with. Come to the Abandoned Mines for the treasure, stay for the Dragon God.

A Letter to Our Fans

This week brings some big changes to Toys for the Sandbox. Let’s start with the bad news. The price is going up, from 99 cents to $1.99. Not the biggest price jump, but still we feel we owe you an explanation.

When we launched Toys at the beginning of the year we were cranking out 4 pages a week and selling it for 99 cents. A few issues in I realized that was not enough space to contain the stories I had to tell, so over the last few months the page count has crept up and up. For more than a few weeks now the page count has hit 8, double where we were when we started. Some would say that is enough of a reason to raise the price. We don’t.

However, we do have other projects we want to bring you, more games, more adventures and more supplements. To do this we need a bigger team, and we need those people we already have to be able to work at the things they do best. This is what motivated the increase. By raising the price we can attract more artists to work for us and bring on a cartographer to do the maps. This in turn frees me to work on more writing and layout projects.

So let’s take a look at what you are getting for the money – there’s twice the content and a larger creative team. Sure, it’s  good for us, but Michael and I do not feel it is good enough for you so we decided to do something about it. Starting with issue 19 we are upping the page count to 10, which is more than double where we started.

We still are not satisfied with the awesome to cost ratio. One complaint we have heard since we launched is that we do not have a printer friendly version. Today that changes. We are now including not one, but two printer friendly versions.  The first version is both human and printer friendly, all ten pages laid out for normal portrait style printing. The second is a bit less user friendly, but it only takes up 5 sheets of paper, prints double sided and folds into a 20 page booklet.

So there you go –  more pages, more options and in the future more products from Occult Moon. I think there is enough value and enough awesome there for all of us. In case you are still on the bubble, however, we are adding one more perk for those who pick up Toys for the Sandbox the day it hits the digital shelf. First day orders of Issue 19 come with a coupon for a free copy of The Secret Library.

Paradigm Shift

The Toys for the Sandbox line is about to undergo a paradigm shift. New art, new content, and a new price. Starting with this weeks Toys for the Sandbox release all future Toys will be $1.99 to show the amount of work going into making it such a wonderful product. Week after week we have been consistent and from this point forward the line will be better in my honest opinion. I think it’s time to up our game and compete with the big boys.

The One That Got Away: Dreck and Bother, Toys for the Sandbox #18

The Happy Huntsmen pub is not the sort of place to go if you want a quiet night out. The locals know it as the Dreck and Bother due to the common curses being thrown back and forth by the owners. The two owners fight over everything from the decor to the proper hours of operation. Recently a young up and coming minstrel has been booked to play at the Dreck and Bother. Now show time is getting close, and she has not shown up.

Finding the Minstrel

Margaret, one of the owners, has gone to a lot of trouble to secure the minstrel’s performance, and she is adamant the show will go on. She has offered free drinks to whoever can find the minstrel, and get her to perform.

The Twists

1. The minstrel has learned of the pub’s reputation, and refuses to go on unless the party can guaranty civility between the owners for the duration of her performance.

2.  A group of low lives grabbed the minstrel, and are ransoming her back to her manager. The manager is trying to get the money together without letting anyone know she was taken. If he feels the party can be trusted he will offer half the ransom, all he has gathered so far, if they rescue her.

3. The minstrel made a mistake in accepting  the engagement. She is cursed with lycanthropy and turns into a tiger a few nights out of the month; this is one of those nights. If the party wants their free drinks, all they need to do is catch the weretiger without hurting her.

Toys for the Sandbox #18: Drek and Bother Pub

This week Toys for the Sandbox presents another in our ongoing series of inns, taverns, and pubs. This time it is nothing fancy just a small local pub owned by a feuding couple. What chance for adventure is there in a place like that? Well a simple thing like a few missing bottles of ale can lead to much more. As always there are plenty of adventure hooks and interesting people for your party to meet at the Dreck and Bother.

Also this week we are taking part in the Wayne foundation charity bundle. If you missed your chance to get the exclusive Falcon Academy during the zero issue event now is your chance.

Toys for the Sandbox 17: The High Keep

This week’s Toys for the Sandbox climbs the mountains to visit an elven keep crafted from a giant sugar pine. The keep guards a strategic pass that separates the elf lands from the orc territories. As the Druid/Orc War starts to heat up and the frost giants move further south the keep may find itself on the front lines.

Add to this a reclusive commander, a missing merchant and possibly even a defeated god the possibilities for adventure is almost unlimited. The High Keep offers up 18 plot hooks, 4 npcs a map of the keep and a bit of history. You also get a random rumor table for the region and a random encounter table.

As an apology for a late release due to server problems with OneBookShelf on Friday, it will be available for free for the first 24 hours.